Post-doctoral researcher with 15+ experience in teaching philosophy in France, both in high school (1995-2011, general curriculum) and University (2004-2009, logic, epistemology & decision/game theory).
Between March 2011 and March 2013, I have been working as a post-doctoral researcher (with a 2-years VR grant) in Theoretical Philosophy, on a project that studied inquiry using both tools from formal epistemology, and results from empirical research on human reasoning.
Since March 2013, I have been a member of the interdisciplinary framework project "Knowledge in a Digital World" whose project leaders are Prof. Erik J. Olsson (Lund, Theoretical Philosophy) & Prof. Olof Sundin.
About the research
During the 2011-2013 period, my research project was to develop a formally precise and empirically adequate model of scientific inquiry, based on Hintikka's Interrogative Model of Inquiry. This research has been successfully carried with: 1) the formulation of a model merging algorithmic learning- and game-theoretic approaches; 2) a successful application to experimental data from the psychology of reasoning (esp. Wason's "Selection Task"). Both outcomes have resulted in conference presentations and publications, both in philosophy and cognitive science.
Two by-products of this research, obtained in collaboration with J.Jacot (Lund, Theoretical Philosophy) have been: 1) the formulation of a generalized version of Game-Theoretic Semantics; and: 2) a study of the interplay between the pragmatics of questions, and the outcome of inquiry, when sources of answers are strategic agents. Both have also been presented in conferences and published.
Between March 2013 and April 2017, I was involved in the "Knowledge in a Digital World" (KDW) project, where my main research focused mainly on determining the how much the personalization of web search engines affects the information we obtain. Together with Pr. Ulrike Hahn (Birbeck-London) and Magnus Jiborn (KDW-Lund), I began to investigate empirically the "filter bubbles" hypothesis, which states that personalized searches tend to return information that confirms our beliefs, or at least do not challenge them. A secondary research output of my work with KDW, in relation with the epistemology of information-seeking, was the characterization of a logic of discovery capturing the "Sherlock Holmes sense of Deduction", which built up on my postdoctoral work, and was also published as part of the KDW project research output.
- Rahman, S., Tulenheimo, T. & Genot, E. (2008). (Eds.) Unity, Truth and the Liar. Logic, Epistemology and the Unity of Science, XXIV. Springer.
- Genot, E. & Olsson, E. J. (in press). Do we Trust Blindly on the Web?. Iride: Journal of Philosophy and Public Debate. Il Mulino publishing house.
- Genot, E. & Jacot, J. (2017). Logical Dialogues with Explicit Preference Profiles and Strategy Selection. Journal of Logic, Language and Information. Springer Netherlands.
- Genot, E. J. (2017). Strategies of inquiry : The ‘Sherlock Holmes sense of deduction’ revisited. Synthese. Springer.
- Jacot, J., Genot, E. & Zenker, F. (2016). From reasonable preferences, via argumentation, to logic. Journal of Applied Logic, 18, 105-128. Elsevier.
- Genot, E. & Jacot, J. (2012). How can questions be informative before they are answered?. Episteme, 9, 189-204. Edinburgh University Press.
- Genot, E. (2009). The game of Inquiry. Synthese, 171, 271-289. Springer.
Book chapters (4)
- Angere, S., Olsson, E. J. & Genot, E. (2015). Inquiry and deliberation in judicial systems : the problem of jury size. In Baskent, C. (Ed.) Interrogative Models of Inquiry : Developments in Inquiry and Questions. Springer.
- Genot, E. & Gulz, A. (2015). The interrogative model of inquiry and inquiry learning. In Can, B. (Ed.) Perspectives on Interrogative Models of Inquiry: Developments in Inquiry and Questions. Springer.
- Genot, E. (2011). The Best of All PossibleWorlds: Where Interrogative Games Meet Research Agendas. In Olsson, E. J. & Enqvist, S. (Eds.) Belief Revision Meets Philosophy of Science (pp. 225-252), 21. Springer.
- Genot, E. (2009). Extensive Questions. In Ramanujam, R. & Sarrukai, S. (Eds.) Logic and its applications (pp. 131-145), 5378. Springer.
Conference contributions (9)
- Genot, E. & Jacot, J. (submitted). Semantic Games for Algorithmic Players.
- Genot, E. (in press). A Computational Model of Wason's Selection Task.
- Genot, E. (2014). The Fall of Reichenbach.
- Genot, E. & Jacot, J. (2014). Game Semantics from a Cognitive Modeling Standpoint.
- Genot, E. & Jacot, J. (2014). Semantic games for first-order entailment with algorithmic players.
- Genot, E., Jacot, J. & Pärnamets, P. (2014). Fast & Loose: Resource-bounded Reasoning in Wason's Selection Task.
- Genot, E. & Pärnamets, P. (2013). Fast and Loose: Interpreting Wason's Selection Task (Part I: The Descriptive Case).
- Genot, E. (2012). Information Processing and Constraint Satisfaction in Wason’s Selection Task. In Larrazabal, J. M. (Ed.) Cognition, reasoning, emotion, Action. CogSc-12. Proceedings of the ILCLI International Workshop on Cognitive Science. (pp. 153-162). University of the Basque Country Press.
- Genot, E. & Jacot, J. (2012). Taking Problem-Solving Seriously.