- Cognitive Science
- Department of Philosophy
Mobile +46 72 034 26 14
Visiting address Helgonavägen 3, Lund
Postal address Box 192, 221 00 Lund
Internal post code 30
Master in Cognitive Science, M.Sc. in Psychology, B.A. in Film studies and Dutch.
I am presently employed as a Ph.D. student at LUCS, within the project "Digital Dialogues", financed by the Swedish Knowledge foundation. The overall aim of the project is to explore dialogues between young people and digital characters, with regard to the importance of the interaction for motivation, engagement and performance in learning contexts. I am involved in the development of a so-called "Teachable Agent", a virtual character employed in a learning game in mathematics for children. Some present research questions include how learning can be improved by a "learning-by-teaching"-approach, using both task-oriented and social dialogue with the agent. My specific interests regard 'automatic' effects on learning performance, which may find explanations in e.g. unconscious social cognition of stereotypes and the positioning of the player as a "teacher" rather than a "pupil".
- Sjödén, B. (2015). What makes good educational software?. Lund University Cognitive Studies, 164. Dissertation.
- Tärning, B., Sjödén, B., Gulz, A. & Haake, M. (2018). Young children's experience and preference of feedback - Sense and sensibility. Interaction Design and Architecture(s), 206-230. Scuola IaD.
- Pareto, L., Haake, M., Lindström, P., Sjödén, B. & Gulz, A. (2012). A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation. Educational Technology Research and Development, 60, 723-751. Springer.
- Lindström, P., Gulz, A., Haake, M. & Sjödén, B. (2011). Matching and mismatching between the pedagogical design principles of a maths game and the actual practices of play. Journal of Computer Assisted Learning, 27, 90-102. Wiley-Blackwell.
- Gulz, A., Lindström, P., Sjödén, B., Pareto, L. & Haake, M. (2010). Evaluating a Teaching and Learning Game. Journal of Computer Assisted Learning. Wiley-Blackwell.
Book chapters (1)
- Gulz, A., Haake, M., Silvervarg, A., Sjödén, B. & Veletsianos, G. (2010). Building a Social Conversational Pedagogical Agent - Design Challenges and Methodological Approaches. In Perez-Marin, D. & Pascual-Nieto, I. (Eds.) Conversational Agents and Natural Language Interaction: Techniques and Effective Practices. IGI Global.
Conference contributions (10)
- Haake, M., Silvervarg, A., Tärning, B., Sjödén, B., Pareto, L. & Gulz, A. (submitted). Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation.
- Sjödén, B., Lind, M. & Silvervarg, A. (2017). Can a teachable agent influence how students respond to competition in an educational game?. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Artificial Intelligence in Education - 18th International Conference, AIED 2017, Proceedings, 10331 LNAI, 347-358. Springer.
- Sjödén, B. & Gulz, A. (2015). From Learning Companions to Testing Companions Experience with a Teachable Agent Motivates Students' Performance on Summative Tests. Lecture Notes in Computer Science, 9112, 459-469. Springer.
- Haake, M., Silvervarg, A., Sjödén, B., Pareto, L. & Gulz, A. (2011). Pedagogical agents: Pedagogical interventions via integration of task-oriented and socially oriented conversation. [Host publication title missing]. AERA – American Ecucator Research Association – Annual Meeting 2011.
- Sjödén, B. (2011). Social Motivations and Goal Orientations with a Teachable Agent: Implications for Improving Test Performance. In Yu, F.-Y., Hirashima, T., Supnithi, T. & Biswas, G. (Eds.) Proceedings of the 19th International Conference on Computers in Education (pp. 792-794). National Electronics and Computer Technology Center, Thailand.
- Sjödén, B., Silvervarg, A., Haake, M. & Gulz, A. (2011). Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges. Communications in Computer and Information Science, 126, 116-130. Springer.
- Sjödén, B., Tärning, B., Pareto, L. & Gulz, A. (2011). Transferring Teaching to Testing – an Unexplored Aspect of Teachable Agents. In Biswas, G. & Bull, S. (Eds.) AIED 2011 LNAI 6738 (pp. 337-344). Springer.
- Gulz, A., Silvervarg, A. & Sjödén, B. (2010). Design for off-task interaction - Rethinking pedagogy in technology enhanced learning. The 10th IEEE International Conferenceon Advanced Learning Technologies.
- Silvervarg, A., Gulz, A., Sjödén, B. & Haake, M. (2010). Designing a Teachable Agent with Social Intelligence.
- Sjödén, B., Annika, S., Veletsianos, G., Haake, M. & Gulz, A. (2010). Extending an educational math game with a pedagogical conversational agent - facing design challenges. [Host publication title missing]. ITEC 2010 http://www.Kueleuven-kortrijk.be/itec2010.