Empathy in the Classroom through Video Games: How a Video Game Affected the Narrative Empathy of Upper Secondary Students
Though previously viewed as little more than entertainment, video games have gained much recognition as an art form within recent years, slowly taking their place amongst established media such as literature and films. However, such is not the case within the second language classroom, where video games are vastly ignored in favour of other media. This in spite of research showing the benefits of